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  • Writer's pictureNostalgiq

Update 2023 - Q4

Updated: Apr 7

Version 0.0.11

 

This update was primarily focused on upgrading the Game Engine, implementing a Quest System, and fixing bugs.


Quest System

  • Expanding the offerings of the current Quest system to cover the needs of Delora.

  • Work on starting quests has begun.


Game Engine

  • Cleaned up the Player Animator to remove unused data elements to simplify future work.

  • NPC Spawners can now be configured to Override an NPCs default starting health.

  • Streamlined the way water objects are built.

  • Upgraded version of grass rendering engine.

  • Upgraded version of main game shader.

  • Upgraded version of water engine.

  • Streamled and standardized the creation of Interactable Objects.

  • Refactored the placement of many objects in the Asset hierarchy, and will continue to improve this moving forward.

  • Removed Shaders which were part of an old and unnecessary process.

  • Removed a number of unused assets, and will continue to remove more moving forward.


Gameplay

  • NPCs will now persist between game sessions.

  • Major update to the character controller which resolved a lot of bugs, as well as added new features.

  • NPCs will now respect line of sight and no longer pursue you through walls or other obstacles.

  • Reduced the distance needed to cause NPC nameplates to appear.

  • Shifting stats can now be increased with the characters level.

  • Reimplemented the way loot colliders are set on NPCs.

  • Removed in-game interaction GUI from triggering.

  • Minor tweaks to the Main Menu scene and the first game zone.


Itemization

  • Added two new item types: Quest Starter and Quest Item to be used exclusively with Questing.

  • Added the Container item type.


UI/UX

  • Completely reimplemented the NPC nameplate system to make it a more "classic" feel.

  • Targeted NPCs will be more obvious with a flashing nameplate.

  • Tooltip popups are much smoother than they were previously.

  • Enhanced in-game tooltips with some additional item type information.


Bug Fixes

  • Fixed a bug where the attack cursor would show over a dead NPC after it died.

  • Fixed a bug where the player combat value would attempt to be calculated on on off-hand when it was a shield.

  • Fixed a bug where decimal values could show on the player selected target GUI object.

  • Fixed a bug that prevented the character party HUD from displaying new character info on first loading into game.

  • Fixed a variety of error messages that occurred when creating a new character.

  • Fixed a bug where an Interactable Object was interpreted as an NPC and it couldn't be looted.

  • Fixed a bug that allowed saved game data to be in an inconsistent state between game sessions.

  • Fixed a bug that prevented LERP from triggering when flying NPCs died.

  • Fixed a bug that prevented the Party HUD from correctly loading with some data when a new character was created.

  • Fixed a bug where equipping an item could cause your stats to unexpectedly lower.

  • Fixed a bug where the player prefab wouldn't be destroyed when switching between New Game and Existing Game.

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